When the compiler is Microsoft’s. The data type long double exists and can be used but there is no difference between long double and double.
Saturn and Titan have been developed on Linux using the g++ and clang++ compilers, long double occupies 128 bits (only 80 bits are used) and double occupies 64 bits. I used the long double datatype because it allowed deeper zooms than double before the generated picture degrades due to lack of precision. I introduced code to check the required precision to correctly generate fractals as the level of zoom increased, the initial shift from long double works most of the time, for some reason when long double is in fact double it doesn’t. Update: the example fractal illustrating the problem doesn’t shift to multi-precision because it is one of those fractals that the automatic mechanism doesn’t work, zooming in further with the Linux version exhibits the same problem it just does it later because of the greater precision of long doubles.
For Windows versions of Saturn and Titan the testing was cursory so I missed this problem which is present in all released versions of Saturn and Titan to date.
The problem is best illustrated using two screen shots of the yet to be released version 4.0.0 of Saturn, one running on Windows and the other on Linux.
So I now have to add code to Saturn and Titan to account for Microsoft defining long double as double.